Rivals Replays
Offline data

How it works

Why is this replay worth your time?

Every replay passes three checks. The player did their job. Their five teammates lost theirs. The player stayed long enough to prove it, and the replay is recent enough to watch.

  1. 01The hero
  2. 02The team
  3. 03The time

First check

Did this player play their hero well?

Every hero is judged by what their job is. The featured player is compared with other players of the same hero only.

Healer

Keep them up

A healer’s job is keeping people up.

Tank

Hold the line

A tank’s job is soaking pressure without feeding deaths.

Same hero

Comparing a healer’s kills with an assassin’s would be nonsense. The site never compares across heroes.

Per minute played

Everything is measured per minute actually played on that hero, not per match. Hero swaps do not blur the picture.

Second check

Did the five teammates lose their part of the fight?

Then we look at the other five players. Both checks below must hold.

Check one · Hard fact

They lost the kill battle

Five teammatesEnemy team

We remove the featured player’s own final hits. The five teammates must then have fewer final hits than the enemy team. We compare five with five, so the enemy side is reduced to five players too.

Not “looked weak.” They actually lost it.

Check two · The detail

The middle rating is low

Each teammate is judged on their own hero, the same way as the featured player. We line up all five ratings. The one in the middle must be low.

This shows which teammates struggled, not just that the team lost fights.

Third check

Did they show up for the whole game?

The featured player must have played that hero for at least 2 minutes and at least half of the match. Both are required. The match must also be no more than 45 days older than the newest match in our catalogue data.

At least2:00

on that hero

At least½

of the match

Full match12

Competitive players

Nobody carries in 29 seconds, and an expired replay teaches nobody.

That 29-second case shipped once, and we removed it. Old replay IDs stop resolving after season rollovers, so only recent, full 12-player Competitive matches count.

What the ratings mean

These are the shares we see in each match.

Poor means roughly the bottom quarter. A teammate rated “Poor” was in the bottom quarter for their hero in that match.

Wins are the crown jewels

Both results teach you something.

Loss

A hard fight is useful

A loss where one player fought hard is instructive. You can watch how they kept finding value while their team went under.

Win

They dragged it over the line

A win where the five teammates lost their part of the fight is the strongest carry evidence that exists. The featured player dragged the result over the line.

Wins are rare in the catalogue for exactly that reason. They are never filtered out.

Worked example · Real board

Psylocke on Krakoa

Loss 0–2 105530115695

14 final hits. More than her five teammates combined: 11.

Kill battle without Psylocke

Five teammates vs. enemy

Five teammates11
Enemy, scaled to five37.5

The other five lost this fight by a huge margin.

The detail

Every teammate was behind

Five teammate KDAs

  1. 3.50
  2. 2.62
  3. 1.71
  4. 1.62
  5. 1.56
Enemy’s worst player5.67 KDA